Tuesday, September 04, 2007
The Burble is a massive structure reaching up towards the sky, composed of approximately 1000 extra-large helium balloons each of which contains microcontrollers and LEDs that create spectacular patterns of light across the surface of the structure. The public, both audience and performer, come together to control this immense rippling, glowing, bustling 'Burble' that sways in the evening sky, in response to movements of the long articulated interactive handle bar at the base of the structure. The ephemeral experience exists at such a large scale that it is able to compete visually in an urban context with the buildings that surround it.
-> More at http://www.haque.co.uk/burblelondon.php
Thursday, August 16, 2007
Mr Yasuda, a post-graduate student in Media Design at Japan’s Keio University, said the inspiration for the system came from Japanese history. For many years, he said, Japanese homes have had Shoji or paper walls that divide some rooms. The thin walls preserve some privacy but the shadows cast on the paper as people move about also act as a reminder of that person’s presence…” Continue reading Shadow lamps to connect friends by Mark Ward, BBC News.[via Networked_Performance]
Friday, August 10, 2007
Thursday, August 09, 2007
a brilliant dynamic billboard idea, created by WWF Canada, using an awning to cast a shadow, representing rising ocean levels, addressing the current issue of climate change.
[link: youtube.com & wwf.ca|via migurski|via information aesthetics]
Friday, June 15, 2007
Man is God.
He is everywhere, he is anybody, he knows everything.
This is the Prometeus new world.
All started with the Media Revolution, with Internet, at the end of the last century.
Everything related to the old media vanished: Gutenberg, the
copyright, the radio, the television, the publicity.
The old world reacts: more restrictions for the copyright, new laws against non authorized copies. Napster, the music peer to peer company is sued.
At the same time, free internet radio appears;
TIVO, the internet television, allows to avoid publicity; the Wall Street Journal goes on line; Google launches Google news.
Millions of people read daily the biggest on line newspaper. Ohmynews written by thousands of journalists; Flickr becomes the biggest repository in the history of photos, YouTube for movies.
The power of the masses.
A new figure emerges: the prosumer, a producer and a consumer of information. Anyone can be a prosumer.
The news channels become available on Internet.
The blogs become more influential than the old media.
The newspapers are released for free.
Wikipedia is the most complete encyclopedia ever.
In 2007 Life magazine closes.
The NYT sells its television and declares that the future is digital. BBC follows.
In the main cities of the world people are connected for free.
At the corners of the streets totems print pages from blogs and digital magazines.
The virtual worlds are common places on the Internet for millions of people.
A person can have multiple on line identities.
Second Life launches the vocal avatar.
The old media fight back.
A tax is added on any screen; newspapers, radios and televisions are financed by the State; illegal download from the web is punished with years of jail.
Around 2011 the tipping point is reached: the publicity investments are done on the Net. The electronic paper is a mass product: anyone can read anything on plastic paper.
In 2015 newspapers and broadcasting television disappear, digital terrestrial is abandoned, the radio goes on the Internet.
The media arena is less and less populated. Only the Tyrannosaurus Rex survives. The Net includes and unifies all the content. Google buys Microsoft. Amazon buys Yahoo! and become the world universal content leaders with BBC, CNN and CCTV.
The concept of static information - books, articles, images - changes and is transformed into knowledge flow.
The publicity is chosen by the content creators, by the authors and becomes information, comparison, experience.
In 2020 Lawrence Lessig, the author of 'Free Culture', is the new US Secretary of Justice and declares the copyright illegal.
Devices that replicate the five senses are available in the virtual worlds. The reality could be replicated in Second Life.
Any one has an Agav (agent-avatar) that finds information, people, places in the virtual worlds.
In 2022 Google launches Prometeus, the Agav standard interface.
Amazon creates Place, a company that replicates reality. You can be on Mars, at the battle of Waterloo, at the Super Bowl as a person. It's real.
In 2027 Second Life evolves into Spirit. People become who they want.
And share the memory. The experiences. The feelings. Memory selling becomes a normal trading.
In 2050 Prometeus buys Place and Spirit. Virtual life is the biggest market on the planet. Prometeus finances all the space missions to find new worlds for its customers: the terrestrial avatar.
Experience is the new reality.
[via Bruce Sterling]
Wednesday, June 06, 2007
-> read more...
Monday, May 14, 2007
Since she was good looking and that it sounded like she had some speech-training, a lot of people were reminded of Lonelygirl15, a series of youtube movies of a girl called Bree which was revealed by the New York Times as staged by a filmmaker looking for some fame.
After a week, 2 Flemish bloggers (Luc Van Braekel and Robin Wauters) found out who was behind it, so the creators were forced to come out quite early. Paola246 appeared to be an experiment of HetPaleis, a Flemish youth theater. They wanted to create an interactive play and how the online world could be used for such a production. The complete press-release (in Dutch) can be read here. The production was in collaboration with K&L and CHIPS VZW.
Check out the buzz in Dutch.
[original at adromag.net]